: Use the official Python addon included with the utility. It provides specific dropdown toggles to adjust normal vectors and automatically structure UV mapping coordinates.
The tool is developed by a programmer known as "blackninja". The first version was written in 2012, but development stalled in 2017. In 2021, work began again from scratch, leading to the modern version 2 series you see today.
| Tool | Best For | API Support | Ease of Use | Price | | :--- | :--- | :--- | :--- | :--- | | | Any game, any engine | DX9-12, Vulkan | Medium (Requires Noesis) | Free / Donationware | | RenderDoc | Debugging, clean mesh | DX11-12, Vulkan | Hard (Developer tool) | Free | | UModel (FModel) | Unreal Engine 4/5 | UAsset only | Easy | Free | | 3D Ripper DX | Legacy games | DX9 only | Easy | Abandonware (Virus risks) |
Launch the game via the interface, navigate to the desired scene, and press the default to dump the geometry. 2. Importing into 3D Software ninja ripper 20
By intercepting the communications between a game engine and modern graphics APIs, the software allows users to capture entire scenes and export them into industry-standard design software. Technical Architecture & How It Works
Understanding the software's functional limits is critical before incorporating it into a development or research workflow. Feature / Asset Type Extraction Capability Technical Note Fully Supported Captures environmental geometry, props, and terrain. Character Geometry Fully Supported
Limitations and practical notes
Most developers ignore hobbyist ripping, but studios like Nintendo and Square Enix have issued takedowns for mass distribution of ripped assets.
Inside the output folder, you will find:
Ninja Ripper 2.0 is the modern successor to one of the most famous tools in the 3D modeling and game modding community. While the original version served creators for years, the 2.0 iteration was rebuilt from the ground up to handle the complexities of modern graphics APIs like DirectX 11 and 12. : Use the official Python addon included with the utility
Ninja Ripper 20 sometimes flips UVs on the V axis. In Blender, select the model, go to UV Editor, press S -> Y -> -1 to fix.
Select the appropriate API (usually DX11 or DX12 for modern games). 📸 The Ripping Process
Using Ninja Ripper 2.0 is a multi-step process that involves setting up the tool and then using supporting software to view the captured assets. The first version was written in 2012, but
Ninja Ripper 2.0 (specifically starting with version 2.0.x and continuing to the latest version 2.14) is an experimental 3D utility designed to extract geometry, textures, and shaders from video games. Developed by , this version is a ground-up redesign of the original 1.7.1 tool to support modern AAA titles and graphic APIs. Key Features of Ninja Ripper 2.0
: If you are trying to piece together a massive map overview, take multiple sequential rips across different positions in the game world, then align the mesh groups manually inside your 3D editor.