Edron Hero Cave, deep Dragon Lairs, Plains of Havoc single-spider lures.
The foundation of any powerful Knight is built on the training dummy, or more accurately, the slime. In version 7.4, your skills (Sword, Axe, or Club Fighting and Shielding) are significantly more important than your actual character level. A level 20 Knight with 70/70 skills is infinitely more effective than a level 40 Knight with 50/50. You must spend your early days "skilling" against low-damage creatures like Dwarves, Rotworms, or Slimes, ensuring you take two hits per turn to advance your shielding while dealing small amounts of damage to advance your offensive skill. Only once your skills are respectable should you begin the true ascent.
Use the weakest weapon possible of your chosen class (Knife, Sickle, or Crowbar).
Requires level 50+ and good skills. Good xp, but watch out for Crypt Shamblers. 5. Level 60–80: The Elite Grind
Does your server run on , or is it a customized High-Rate Oldschool Open Tibia Server (OT) ?
(Light Healing), which required you to reach Magic Level 1 by spamming Levels 8–15: You haunted the Wasp Tower in Darashia Troll caves of Edron
Edron or Ankrahmun (bring an Obsidian Knife for extra profit). Late Mid-Game (Level 70–100+): The Power Spike
Always upgrade your weapon at every level opportunity.
Clerical Mace, Dragon Hammer, Skull Staff, Thunder Hammer.