Assetto Corsa Evo V015 Early Access Top

Crucially, the customization options are deep. Players can tweak HUD elements, adjust driving assists, and set up force feedback with more granularity than before. The UI sets the stage for the game’s most ambitious mode: a . While fully fleshed out in later updates, the framework for a progression system is already visible, moving the game away from being just a sandbox and into a comprehensive racing experience.

Kunos Simulazioni has been transparent about their development roadmap. During Early Access, they aim to:

While not a content-heavy update, v0.1.5 laid the groundwork for the game's expanding roster. It established the foundation upon which future cars and tracks would be built. assetto corsa evo v015 early access top

You no longer simply select any vehicle from a static menu. Instead, players must actively manage accumulated currency to acquire, rent, or trade cars through an online server registry.

| Track | Layouts | Dynamic Track? | Notes | |-------|---------|----------------|-------| | Brands Hatch | Indy, GP | No | Same laser scan as AC1 but updated shaders | | Laguna Seca | Full | No | Rubbering-in simulated but not visual | | Mount Panorama (Bathurst) | Full | Partial | Grip changes per sector | | Nürburgring GP | Sprint, Short | No | Only dry line | | Eifel Ring (fictional) | 3 layouts | No | Mixed countryside roads, 4km, 7km, 11km | Crucially, the customization options are deep

Every track is recreated with pinpoint accuracy using . Brands Hatch (United Kingdom) Imola (Italy) Laguna Seca (USA) Mount Panorama (Australia) Suzuka (Japan)

The Force Feedback system in EVO is the critical communication link between your sim rig and the road. Getting it right is non-negotiable. A highly recommended starting point for Moza setups involves a step-by-step tuning process. While fully fleshed out in later updates, the

The Early Access roster already includes icons like the , the Lamborghini Huracán STO , and the Mercedes-AMG GT3 . Driving a road-legal hypercar on a laser-scanned track feels distinctly different from driving a race car. The suspension is softer, the steering is less direct, and the car feels alive in a way that race cars often don't. This opens the door for the drifting, cruising, and car culture communities that defined the first game.

Are you testing out the new update? Let us know in the comments how your FFB feels after the patch!

Assetto Corsa Evo V015 Early Access Top