Below is a production-ready, secure architecture for a portable kick and ban script. This script should be placed inside ServerScriptService .

-- Event listener for player connections game.Players.PlayerAdded:Connect(function(player) -- Check player history and perform moderation actions if necessary if playerHistory[player.UserId] then -- Ban or kick player based on history if playerHistory[player.UserId].banStatus then player:Kick(KickMessage) end end end)

To implement a truly portable architecture, place the code block below into a ModuleScript inside , and name it ModHandler . Use code with caution. 2. The Server-Initialization Script ( Script ) Kick/Ban GUI issues - Scripting Support - Developer Forum

A temporary disconnection. The player is forced out of the current server but can immediately attempt to rejoin.

end

: Prefer the official Players:BanAsync() API over custom DataStore arrays to reduce data budget consumption and leverage global infrastructure automation.

Kick scripts and ban scripts used against other players fall squarely into the "harassment" category and are strictly forbidden.